- Rake tasks for developers
Note that if your db user does not have advanced privileges you must create the db manually before running this command.
bundle exec rake setup
setup task is a alias for
This tasks calls
db:reset to create the database, calls
add_limits_mysql that adds limits to the database schema in case of a MySQL database and finally it calls
db:seed_fu to seed the database.
db:seed but this does nothing.
In order to run the test you can use the following commands:
rake spinachto run the spinach suite
rake specto run the rspec suite
rake teaspoonto run the teaspoon test suite
rake gitlab:testto run all the tests
rake spinach and
rake spec takes significant time to pass.
Instead of running full test suite locally you can save a lot of time by running
a single test or directory related to your changes. After you submit merge request
CI will run full test suite for you. Green CI status in the merge request means
full test suite is passed.
Note: You can't run
rspec . since this will try to run all the
files it can find, also the ones in
To run a single test file you can use:
bundle exec rspec spec/controllers/commit_controller_spec.rbfor a rspec test
bundle exec spinach features/project/issues/milestones.featurefor a spinach test
To run several tests inside one directory:
bundle exec rspec spec/requests/api/for the rspec tests if you want to test API only
bundle exec spinach features/profile/for the spinach tests if you want to test only profile pages
If you want to use Spring set
ENABLE_SPRING=1 in your environment.
bundle exec rake services:doc
To update the Emoji digests file (used for Emoji autocomplete) you must run the following:
bundle exec rake gemojione:digests
This will update the file
fixtures/emojis/digests.json based on the currently
Generating a sprite file containing all the Emoji can be done by running:
bundle exec rake gemojione:sprite
If new emoji are added, the spritesheet may change size. To compensate for
such changes, first generate the
emoji.png spritesheet with the above Rake
task, then check the dimensions of the new spritesheet and update the
SPRITESHEET_HEIGHT constants accordingly.