- SaaS-only feature
- Implement a new EE feature
- Separation of EE code in the backend
- Separation of EE code in the frontend
Guidelines for implementing Enterprise Edition features
-
Place code in
ee/
: Put all Enterprise Edition (EE) inside theee/
top-level directory. The rest of the code must be as close to the Community Edition (CE) files as possible. -
Write tests: As with any code, EE features must have good test coverage to prevent
regressions. All
ee/
code must have corresponding tests inee/
. -
Write documentation.: Add documentation to the
doc/
directory. Describe the feature and include screenshots, if applicable. Indicate what editions the feature applies to. -
Submit a MR to the
www-gitlab-com
project.: Add the new feature to the EE features list.
SaaS-only feature
Use the following guidelines when you develop a feature that is only applicable for SaaS (for example, a CustomersDot integration).
In general, features should be provided for both SaaS and self-managed deployments. However, there are cases when a feature should only be available on SaaS and this guide will help show how that is accomplished.
It is recommended you use Gitlab::Saas.feature_available?
. This enables
context rich definitions around the reason the feature is SaaS-only.
Implementing a SaaS-only feature with Gitlab::Saas.feature_available?
Adding to the FEATURES constant
- See the namespacing concepts guide for help in naming a new SaaS-only feature.
-
Add the new feature to
FEATURE
inee/lib/ee/gitlab/saas.rb
.FEATURES = %i[purchases_additional_minutes some_domain_new_feature_name].freeze
- Use the new feature in code with
Gitlab::Saas.feature_available?(:some_domain_new_feature_name)
.
SaaS-only feature definition and validation
This process is meant to ensure consistent SaaS feature usage in the codebase. All SaaS features must:
- Be known. Only use SaaS features that are explicitly defined.
- Have an owner.
All SaaS features are self-documented in YAML files stored in:
Each SaaS feature is defined in a separate YAML file consisting of a number of fields:
Field | Required | Description |
---|---|---|
name
| yes | Name of the SaaS feature. |
introduced_by_url
| no | The URL to the merge request that introduced the SaaS feature. |
milestone
| no | Milestone in which the SaaS feature was created. |
group
| no | The group that owns the feature flag. |
Create a new SaaS feature file definition
The GitLab codebase provides bin/saas-feature.rb
,
a dedicated tool to create new SaaS feature definitions.
The tool asks various questions about the new SaaS feature, then creates
a YAML definition in ee/config/saas_features
.
Only SaaS features that have a YAML definition file can be used when running the development or testing environments.
❯ bin/saas-feature my_saas_feature
You picked the group 'group::acquisition'
>> URL of the MR introducing the SaaS feature (enter to skip and let Danger provide a suggestion directly in the MR):
?> https://gitlab.com/gitlab-org/gitlab/-/merge_requests/38602
create ee/config/saas_features/my_saas_feature.yml
---
name: my_saas_feature
introduced_by_url: https://gitlab.com/gitlab-org/gitlab/-/merge_requests/38602
milestone: '16.8'
group: group::acquisition
Opting out of a SaaS-only feature on another SaaS instance (JiHu)
Prepend the ee/lib/ee/gitlab/saas.rb
module and override the Gitlab::Saas.feature_available?
method.
JH_DISABLED_FEATURES = %i[some_domain_new_feature_name].freeze
override :feature_available?
def feature_available?(feature)
super && JH_DISABLED_FEATURES.exclude?(feature)
end
Do not use SaaS-only features for functionality in CE
Gitlab::Saas.feature_available?
must not appear in CE.
See extending CE with EE guide.
SaaS-only features in tests
Introducing a SaaS-only feature into the codebase creates an additional code path that should be tested. It is strongly advised to include automated tests for all code affected by a SaaS-only feature, both when enabled and disabled to ensure the feature works properly.
To enable a SaaS-only feature in a test, use the stub_saas_features
helper. For example, to globally disable the purchases_additional_minutes
feature
flag in a test:
stub_saas_features(purchases_additional_minutes: false)
::Gitlab::Saas.feature_available?(:purchases_additional_minutes) # => false
A common pattern of testing both paths looks like:
it 'purchases/additional_minutes is not available' do
# tests assuming purchases_additional_minutes is not enabled by default
::Gitlab::Saas.feature_available?(:purchases_additional_minutes) # => false
end
context 'when purchases_additional_minutes is available' do
before do
stub_saas_features(purchases_additional_minutes: true)
end
it 'returns true' do
::Gitlab::Saas.feature_available?(:purchases_additional_minutes) # => true
end
end
Simulate a SaaS instance
If you’re developing locally and need your instance to simulate the SaaS (GitLab.com) version of the product:
-
Export this environment variable:
export GITLAB_SIMULATE_SAAS=1
There are many ways to pass an environment variable to your local GitLab instance. For example, you can create an
env.runit
file in the root of your GDK with the above snippet. -
Enable Allow use of licensed EE features to make licensed EE features available to projects only if the project namespace’s plan includes the feature.
- On the left sidebar, at the bottom, select Admin.
- On the left sidebar, select Settings > General.
- Expand Account and limit.
- Select the Allow use of licensed EE features checkbox.
- Select Save changes.
-
Ensure the group you want to test the EE feature for is actually using an EE plan:
- On the left sidebar, at the bottom, select Admin.
- On the left sidebar, select Overview > Groups.
- Identify the group you want to modify, and select Edit.
- Scroll to Permissions and group features. For Plan, select
Ultimate
. - Select Save changes.
Implement a new EE feature
If you’re developing a GitLab Premium or GitLab Ultimate licensed feature, use these steps to add your new feature or extend it.
GitLab license features are added to ee/app/models/gitlab_subscriptions/features.rb
. To determine how
to modify this file, first discuss how your feature fits into our licensing with your Product Manager.
Use the following questions to guide you:
- Is this a new feature, or are you extending an existing licensed feature?
- If your feature already exists, you don’t have to modify
features.rb
, but you must locate the existing feature identifier to guard it. - If this is a new feature, decide on an identifier, such as
my_feature_name
, to add to thefeatures.rb
file.
- If your feature already exists, you don’t have to modify
- Is this a GitLab Premium or GitLab Ultimate feature?
- Based on the plan you choose to use the feature in, add the feature identifier to
PREMIUM_FEATURES
orULTIMATE_FEATURES
.
- Based on the plan you choose to use the feature in, add the feature identifier to
- Will this feature be available globally (system-wide for the GitLab instance)?
- Features such as Geo and
Database Load Balancing are used by the entire instance
and cannot be restricted to individual user namespaces. These features are defined in the instance license.
Add these features to
GLOBAL_FEATURES
.
- Features such as Geo and
Database Load Balancing are used by the entire instance
and cannot be restricted to individual user namespaces. These features are defined in the instance license.
Add these features to
Guard your EE feature
A licensed feature can only be available to licensed users. You must add a check or guard to determine if users have access to the feature.
To guard your licensed feature:
- Locate your feature identifier in
ee/app/models/gitlab_subscriptions/features.rb
. -
Use the following methods, where
my_feature_name
is your feature identifier:-
In a project context:
my_project.licensed_feature_available?(:my_feature_name) # true if available for my_project
-
In a group or user namespace context:
my_group.licensed_feature_available?(:my_feature_name) # true if available for my_group
-
For a global (system-wide) feature:
License.feature_available?(:my_feature_name) # true if available in this instance
-
-
Optional. If your global feature is also available to namespaces with a paid plan, combine two feature identifiers to allow both administrators and group users. For example:
License.feature_available?(:my_feature_name) || group.licensed_feature_available?(:my_feature_name_for_namespace) # Both admins and group members can see this EE feature
Simulate a CE instance when unlicensed
After the implementation of GitLab CE features to work with unlicensed EE instance GitLab Enterprise Edition works like GitLab Community Edition when no license is active.
CE specs should remain untouched as much as possible and extra specs
should be added for EE. Licensed features can be stubbed using the
spec helper stub_licensed_features
in EE::LicenseHelpers
.
You can force GitLab to act as CE by either deleting the ee/
directory or by
setting the FOSS_ONLY
environment variable
to something that evaluates as true
. The same works for running tests
(for example FOSS_ONLY=1 yarn jest
).
Simulate a CE instance with a licensed GDK
To simulate a CE instance without deleting the license in a GDK:
-
Create an
env.runit
file in the root of your GDK with the line:export FOSS_ONLY=1
-
Then restart the GDK:
gdk restart rails && gdk restart webpack
Remove the line in env.runit
if you want to revert back to an EE
installation, and repeat step 2.
Run feature specs as CE
When running feature specs as CE, you should ensure that the edition of backend and frontend match. To do so:
-
Set the
FOSS_ONLY=1
environment variable:export FOSS_ONLY=1
-
Start GDK:
gdk start
-
Run feature specs:
bin/rspec spec/features/<path_to_your_spec>
Run CI pipelines in a FOSS context
By default, merge request pipelines for development run in an EE-context only. If you are developing features that differ between FOSS and EE, you may wish to run pipelines in a FOSS context as well.
To run pipelines in both contexts, add the ~"pipeline:run-as-if-foss"
label to the merge request.
See the As-if-FOSS jobs and cross project downstream pipeline pipelines documentation for more information.
Separation of EE code in the backend
EE-only features
If the feature being developed is not present in any form in CE, we don’t
need to put the code under the EE
namespace. For example, an EE model could
go into: ee/app/models/awesome.rb
using Awesome
as the class name. This
is applied not only to models. Here’s a list of other examples:
ee/app/controllers/foos_controller.rb
ee/app/finders/foos_finder.rb
ee/app/helpers/foos_helper.rb
ee/app/mailers/foos_mailer.rb
ee/app/models/foo.rb
ee/app/policies/foo_policy.rb
ee/app/serializers/foo_entity.rb
ee/app/serializers/foo_serializer.rb
ee/app/services/foo/create_service.rb
ee/app/validators/foo_attr_validator.rb
ee/app/workers/foo_worker.rb
ee/app/views/foo.html.haml
ee/app/views/foo/_bar.html.haml
This works because for every path in the CE eager-load/auto-load
path, we add the same ee/
-prepended path in config/application.rb
.
This also applies to views.
Testing EE-only backend features
To test an EE class that doesn’t exist in CE, create the spec file as you usually
would in the ee/spec
directory, but without the second ee/
subdirectory.
For example, a class ee/app/models/vulnerability.rb
would have its tests in ee/spec/models/vulnerability_spec.rb
.
By default, licensed features are disabled for specs in specs/
.
Specs in the ee/spec
directory have Starter license initialized by default.
To effectively test your feature
you must explicitly enable the feature using the stub_licensed_features
helper, for example:
stub_licensed_features(my_awesome_feature_name: true)
Extend CE features with EE backend code
For features that build on existing CE features, write a module in the EE
namespace and inject it in the CE class, on the last line of the file that the
class resides in. This makes conflicts less likely to happen during CE to EE
merges because only one line is added to the CE class - the line that injects
the module. For example, to prepend a module into the User
class you would use
the following approach:
class User < ActiveRecord::Base
# ... lots of code here ...
end
User.prepend_mod
Do not use methods such as prepend
, extend
, and include
. Instead, use
prepend_mod
, extend_mod
, or include_mod
. These methods will try to
find the relevant EE module by the name of the receiver module, for example;
module Vulnerabilities
class Finding
#...
end
end
Vulnerabilities::Finding.prepend_mod
will prepend the module named ::EE::Vulnerabilities::Finding
.
If the extending module does not follow this naming convention, you can also provide the module name
by using prepend_mod_with
, extend_mod_with
, or include_mod_with
. These methods take a
String containing the full module name as the argument, not the module itself, like so;
class User
#...
end
User.prepend_mod_with('UserExtension')
Since the module would require an EE
namespace, the file should also be
put in an ee/
sub-directory. For example, we want to extend the user model
in EE, so we have a module called ::EE::User
put inside
ee/app/models/ee/user.rb
.
This is also not just applied to models. Here’s a list of other examples:
ee/app/controllers/ee/foos_controller.rb
ee/app/finders/ee/foos_finder.rb
ee/app/helpers/ee/foos_helper.rb
ee/app/mailers/ee/foos_mailer.rb
ee/app/models/ee/foo.rb
ee/app/policies/ee/foo_policy.rb
ee/app/serializers/ee/foo_entity.rb
ee/app/serializers/ee/foo_serializer.rb
ee/app/services/ee/foo/create_service.rb
ee/app/validators/ee/foo_attr_validator.rb
ee/app/workers/ee/foo_worker.rb
Testing EE features based on CE features
To test an EE
namespaced module that extends a CE class with EE features,
create the spec file as you usually would in the ee/spec
directory, including the second ee/
subdirectory.
For example, an extension ee/app/models/ee/user.rb
would have its tests in ee/spec/models/ee/user_spec.rb
.
In the RSpec.describe
call, use the CE class name where the EE module would be used.
For example, in ee/spec/models/ee/user_spec.rb
, the test would start with:
RSpec.describe User do
describe 'ee feature added through extension'
end
Overriding CE methods
To override a method present in the CE codebase, use prepend
. It
lets you override a method in a class with a method from a module, while
still having access the class’s implementation with super
.
There are a few gotchas with it:
- you should always
extend ::Gitlab::Utils::Override
and useoverride
to guard theoverrider
method to ensure that if the method gets renamed in CE, the EE override isn’t silently forgotten. - when the
overrider
would add a line in the middle of the CE implementation, you should refactor the CE method and split it in smaller methods. Or create a “hook” method that is empty in CE, and with the EE-specific implementation in EE. -
when the original implementation contains a guard clause (for example,
return unless condition
), we cannot easily extend the behavior by overriding the method, because we can’t know when the overridden method (that is, callingsuper
in the overriding method) would want to stop early. In this case, we shouldn’t just override it, but update the original method to make it call the other method we want to extend, like a template method pattern. For example, given this base:class Base def execute return unless enabled? # ... # ... end end
Instead of just overriding
Base#execute
, we should update it and extract the behavior into another method:class Base def execute return unless enabled? do_something end private def do_something # ... # ... end end
Then we’re free to override that
do_something
without worrying about the guards:module EE::Base extend ::Gitlab::Utils::Override override :do_something def do_something # Follow the above pattern to call super and extend it end end
When prepending, place them in the ee/
specific sub-directory, and
wrap class or module in module EE
to avoid naming conflicts.
For example to override the CE implementation of
ApplicationController#after_sign_out_path_for
:
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
Instead of modifying the method in place, you should add prepend
to
the existing file:
class ApplicationController < ActionController::Base
# ...
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
# ...
end
ApplicationController.prepend_mod_with('ApplicationController')
And create a new file in the ee/
sub-directory with the altered
implementation:
module EE
module ApplicationController
extend ::Gitlab::Utils::Override
override :after_sign_out_path_for
def after_sign_out_path_for(resource)
if Gitlab::Geo.secondary?
Gitlab::Geo.primary_node.oauth_logout_url(@geo_logout_state)
else
super
end
end
end
end
Overriding CE class methods
The same applies to class methods, except we want to use
ActiveSupport::Concern
and put extend ::Gitlab::Utils::Override
within the block of class_methods
. Here’s an example:
module EE
module Groups
module GroupMembersController
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
override :admin_not_required_endpoints
def admin_not_required_endpoints
super.concat(%i[update override])
end
end
end
end
end
Use self-descriptive wrapper methods
When it’s not possible/logical to modify the implementation of a method, then wrap it in a self-descriptive method and use that method.
For example, in GitLab-FOSS, the only user created by the system is Users::Internal.ghost
but in EE there are several types of bot-users that aren’t really users. It would
be incorrect to override the implementation of User#ghost?
, so instead we add
a method #internal?
to app/models/user.rb
. The implementation:
def internal?
ghost?
end
In EE, the implementation ee/app/models/ee/users.rb
would be:
override :internal?
def internal?
super || bot?
end
Code in config/routes
When we add draw :admin
in config/routes.rb
, the application tries to
load the file located in config/routes/admin.rb
, and also try to load the
file located in ee/config/routes/admin.rb
.
In EE, it should at least load one file, at most two files. If it cannot find any files, an error is raised. In CE, since we don’t know if an an EE route exists, it doesn’t raise any errors even if it cannot find anything.
This means if we want to extend a particular CE route file, just add the same
file located in ee/config/routes
. If we want to add an EE only route, we
could still put draw :ee_only
in both CE and EE, and add
ee/config/routes/ee_only.rb
in EE, similar to render_if_exists
.
Code in app/controllers/
In controllers, the most common type of conflict is with before_action
that
has a list of actions in CE but EE adds some actions to that list.
The same problem often occurs for params.require
/ params.permit
calls.
Mitigations
Separate CE and EE actions/keywords. For instance for params.require
in
ProjectsController
:
def project_params
params.require(:project).permit(project_params_attributes)
end
# Always returns an array of symbols, created however best fits the use case.
# It _should_ be sorted alphabetically.
def project_params_attributes
%i[
description
name
path
]
end
In the EE::ProjectsController
module:
def project_params_attributes
super + project_params_attributes_ee
end
def project_params_attributes_ee
%i[
approvals_before_merge
approver_group_ids
approver_ids
...
]
end
Code in app/models/
EE-specific models should be defined in ee/app/models/
.
To override a CE model create the file in
ee/app/models/ee/
and add new code to a prepended
block.
ActiveRecord enums
should be entirely
defined in FOSS.
Code in app/views/
It’s a very frequent problem that EE is adding some specific view code in a CE view. For instance the approval code in the project’s settings page.
Mitigations
Blocks of code that are EE-specific should be moved to partials. This avoids conflicts with big chunks of HAML code that are not fun to resolve when you add the indentation to the equation.
EE-specific views should be placed in ee/app/views/
, using extra
sub-directories if appropriate.
Using render_if_exists
Instead of using regular render
, we should use render_if_exists
, which
doesn’t render anything if it cannot find the specific partial. We use this
so that we could put render_if_exists
in CE, keeping code the same between
CE and EE.
The advantages of this:
- Very clear hints about where we’re extending EE views while reading CE code.
The disadvantage of this:
- If we have typos in the partial name, it would be silently ignored.
Caveats
The render_if_exists
view path argument must be relative to app/views/
and ee/app/views
.
Resolving an EE template path that is relative to the CE view path doesn’t work.
- # app/views/projects/index.html.haml
= render_if_exists 'button' # Will not render `ee/app/views/projects/_button` and will quietly fail
= render_if_exists 'projects/button' # Will render `ee/app/views/projects/_button`
Using render_ce
For render
and render_if_exists
, they search for the EE partial first,
and then CE partial. They would only render a particular partial, not all
partials with the same name. We could take the advantage of this, so that
the same partial path (for example, projects/settings/archive
) could
be referring to the CE partial in CE (that is,
app/views/projects/settings/_archive.html.haml
), while EE
partial in EE (that is,
ee/app/views/projects/settings/_archive.html.haml
). This way,
we could show different things between CE and EE.
However sometimes we would also want to reuse the CE partial in EE partial because we might just want to add something to the existing CE partial. We could workaround this by adding another partial with a different name, but it would be tedious to do so.
In this case, we could as well just use render_ce
which would ignore any EE
partials. One example would be
ee/app/views/projects/settings/_archive.html.haml
:
- return if @project.marked_for_deletion?
= render_ce 'projects/settings/archive'
In the above example, we can’t use
render 'projects/settings/archive'
because it would find the
same EE partial, causing infinite recursion. Instead, we could use render_ce
so it ignores any partials in ee/
and then it would render the CE partial
(that is, app/views/projects/settings/_archive.html.haml
)
for the same path (that is, projects/settings/archive
). This way
we could easily wrap around the CE partial.
Code in lib/gitlab/background_migration/
When you create EE-only background migrations, you have to plan for users that downgrade GitLab EE to CE. In other words, every EE-only migration has to be present in CE code but with no implementation, instead you need to extend it on EE side.
GitLab CE:
# lib/gitlab/background_migration/prune_orphaned_geo_events.rb
module Gitlab
module BackgroundMigration
class PruneOrphanedGeoEvents
def perform(table_name)
end
end
end
end
Gitlab::BackgroundMigration::PruneOrphanedGeoEvents.prepend_mod_with('Gitlab::BackgroundMigration::PruneOrphanedGeoEvents')
GitLab EE:
# ee/lib/ee/gitlab/background_migration/prune_orphaned_geo_events.rb
module EE
module Gitlab
module BackgroundMigration
module PruneOrphanedGeoEvents
extend ::Gitlab::Utils::Override
override :perform
def perform(table_name = EVENT_TABLES.first)
return if ::Gitlab::Database.read_only?
deleted_rows = prune_orphaned_rows(table_name)
table_name = next_table(table_name) if deleted_rows.zero?
::BackgroundMigrationWorker.perform_in(RESCHEDULE_DELAY, self.class.name.demodulize, table_name) if table_name
end
end
end
end
end
Code in app/graphql/
EE-specific mutations, resolvers, and types should be added to
ee/app/graphql/{mutations,resolvers,types}
.
To override a CE mutation, resolver, or type, create the file in
ee/app/graphql/ee/{mutations,resolvers,types}
and add new code to a
prepended
block.
For example, if CE has a mutation called Mutations::Tanukis::Create
and you
wanted to add a new argument, place the EE override in
ee/app/graphql/ee/mutations/tanukis/create.rb
:
module EE
module Mutations
module Tanukis
module Create
extend ActiveSupport::Concern
prepended do
argument :name,
GraphQL::Types::String,
required: false,
description: 'Tanuki name'
end
end
end
end
end
Code in lib/
Place EE-specific logic in the top-level EE
module namespace. Namespace the
class beneath the EE
module as you usually would.
For example, if CE has LDAP classes in lib/gitlab/ldap/
then you would place
EE-specific LDAP classes in ee/lib/ee/gitlab/ldap
.
Code in lib/api/
It can be very tricky to extend EE features by a single line of prepend_mod_with
,
and for each different Grape feature, we
might need different strategies to extend it. To apply different strategies
easily, we would use extend ActiveSupport::Concern
in the EE module.
Put the EE module files following Extend CE features with EE backend code.
EE API routes
For EE API routes, we put them in a prepended
block:
module EE
module API
module MergeRequests
extend ActiveSupport::Concern
prepended do
params do
requires :id, types: [String, Integer], desc: 'The ID or URL-encoded path of the project'
end
resource :projects, requirements: ::API::API::NAMESPACE_OR_PROJECT_REQUIREMENTS do
# ...
end
end
end
end
end
We need to use the full qualifier for some constants due to namespace differences.
EE parameters
We can define params
and use use
in another params
definition to
include parameters defined in EE. However, we need to define the “interface” first
in CE in order for EE to override it. We don’t have to do this in other places
due to prepend_mod_with
, but Grape is complex internally and we couldn’t easily
do that, so we follow regular object-oriented practices that we define the
interface first here.
For example, suppose we have a few more optional parameters for EE. We can move the
parameters out of the Grape::API::Instance
class to a helper module, so we can inject it
before it would be used in the class.
module API
class Projects < Grape::API::Instance
helpers Helpers::ProjectsHelpers
end
end
Given this CE API params
:
module API
module Helpers
module ProjectsHelpers
extend ActiveSupport::Concern
extend Grape::API::Helpers
params :optional_project_params_ce do
# CE specific params go here...
end
params :optional_project_params_ee do
end
params :optional_project_params do
use :optional_project_params_ce
use :optional_project_params_ee
end
end
end
end
API::Helpers::ProjectsHelpers.prepend_mod_with('API::Helpers::ProjectsHelpers')
We could override it in EE module:
module EE
module API
module Helpers
module ProjectsHelpers
extend ActiveSupport::Concern
prepended do
params :optional_project_params_ee do
# EE specific params go here...
end
end
end
end
end
end
EE helpers
To make it easy for an EE module to override the CE helpers, we need to define those helpers we want to extend first. Try to do that immediately after the class definition to make it easy and clear:
module API
module Ci
class JobArtifacts < Grape::API::Instance
# EE::API::Ci::JobArtifacts would override the following helpers
helpers do
def authorize_download_artifacts!
authorize_read_builds!
end
end
end
end
end
API::Ci::JobArtifacts.prepend_mod_with('API::Ci::JobArtifacts')
And then we can follow regular object-oriented practices to override it:
module EE
module API
module Ci
module JobArtifacts
extend ActiveSupport::Concern
prepended do
helpers do
def authorize_download_artifacts!
super
check_cross_project_pipelines_feature!
end
end
end
end
end
end
end
EE-specific behavior
Sometimes we need EE-specific behavior in some of the APIs. Usually we could use EE methods to override CE methods, however API routes are not methods and therefore cannot be overridden. We need to extract them into a standalone method, or introduce some “hooks” where we could inject behavior in the CE route. Something like this:
module API
class MergeRequests < Grape::API::Instance
helpers do
# EE::API::MergeRequests would override the following helpers
def update_merge_request_ee(merge_request)
end
end
put ':id/merge_requests/:merge_request_iid/merge' do
merge_request = find_project_merge_request(params[:merge_request_iid])
# ...
update_merge_request_ee(merge_request)
# ...
end
end
end
API::MergeRequests.prepend_mod_with('API::MergeRequests')
update_merge_request_ee
doesn’t do anything in CE, but
then we could override it in EE:
module EE
module API
module MergeRequests
extend ActiveSupport::Concern
prepended do
helpers do
def update_merge_request_ee(merge_request)
# ...
end
end
end
end
end
end
EE route_setting
It’s very hard to extend this in an EE module, and this is storing
some meta-data for a particular route. Given that, we could leave the
EE route_setting
in CE as it doesn’t hurt and we don’t use
those meta-data in CE.
We could revisit this policy when we’re using route_setting
more and whether
or not we really need to extend it from EE. For now we’re not using it much.
Utilizing class methods for setting up EE-specific data
Sometimes we need to use different arguments for a particular API route, and we
can’t easily extend it with an EE module because Grape has different context in
different blocks. In order to overcome this, we need to move the data to a class
method that resides in a separate module or class. This allows us to extend that
module or class before its data is used, without having to place a
prepend_mod_with
in the middle of CE code.
For example, in one place we need to pass an extra argument to
at_least_one_of
so that the API could consider an EE-only argument as the
least argument. We would approach this as follows:
# api/merge_requests/parameters.rb
module API
class MergeRequests < Grape::API::Instance
module Parameters
def self.update_params_at_least_one_of
%i[
assignee_id
description
]
end
end
end
end
API::MergeRequests::Parameters.prepend_mod_with('API::MergeRequests::Parameters')
# api/merge_requests.rb
module API
class MergeRequests < Grape::API::Instance
params do
at_least_one_of(*Parameters.update_params_at_least_one_of)
end
end
end
And then we could easily extend that argument in the EE class method:
module EE
module API
module MergeRequests
module Parameters
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
override :update_params_at_least_one_of
def update_params_at_least_one_of
super.push(*%i[
squash
])
end
end
end
end
end
end
It could be annoying if we need this for a lot of routes, but it might be the simplest solution right now.
This approach can also be used when models define validations that depend on class methods. For example:
# app/models/identity.rb
class Identity < ActiveRecord::Base
def self.uniqueness_scope
[:provider]
end
prepend_mod_with('Identity')
validates :extern_uid,
allow_blank: true,
uniqueness: { scope: uniqueness_scope, case_sensitive: false }
end
# ee/app/models/ee/identity.rb
module EE
module Identity
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
def uniqueness_scope
[*super, :saml_provider_id]
end
end
end
end
Instead of taking this approach, we would refactor our code into the following:
# ee/app/models/ee/identity/uniqueness_scopes.rb
module EE
module Identity
module UniquenessScopes
extend ActiveSupport::Concern
class_methods do
extend ::Gitlab::Utils::Override
def uniqueness_scope
[*super, :saml_provider_id]
end
end
end
end
end
# app/models/identity/uniqueness_scopes.rb
class Identity < ActiveRecord::Base
module UniquenessScopes
def self.uniqueness_scope
[:provider]
end
end
end
Identity::UniquenessScopes.prepend_mod_with('Identity::UniquenessScopes')
# app/models/identity.rb
class Identity < ActiveRecord::Base
validates :extern_uid,
allow_blank: true,
uniqueness: { scope: Identity::UniquenessScopes.scopes, case_sensitive: false }
end
Code in spec/
When you’re testing EE-only features, avoid adding examples to the existing CE specs. Also do not change existing CE examples, since they should remain working as-is when EE is running without a license.
Instead place EE specs in the ee/spec
folder.
Code in spec/factories
Use FactoryBot.modify
to extend factories already defined in CE.
You cannot define new factories (even nested ones) inside the FactoryBot.modify
block. You can do so in a
separate FactoryBot.define
block as shown in the example below:
# ee/spec/factories/notes.rb
FactoryBot.modify do
factory :note do
trait :on_epic do
noteable { create(:epic) }
project nil
end
end
end
FactoryBot.define do
factory :note_on_epic, parent: :note, traits: [:on_epic]
end
Separation of EE code in the frontend
To separate EE-specific JS-files, move the files into an ee
folder.
For example there can be an
app/assets/javascripts/protected_branches/protected_branches_bundle.js
and an
EE counterpart
ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
.
The corresponding import statement would then look like this:
// app/assets/javascripts/protected_branches/protected_branches_bundle.js
import bundle from '~/protected_branches/protected_branches_bundle.js';
// ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
// (only works in EE)
import bundle from 'ee/protected_branches/protected_branches_bundle.js';
// in CE: app/assets/javascripts/protected_branches/protected_branches_bundle.js
// in EE: ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js
import bundle from 'ee_else_ce/protected_branches/protected_branches_bundle.js';
Add new EE-only features in the frontend
If the feature being developed is not present in CE, add your entry point in
ee/
. For example:
# Add HTML element to mount
ee/app/views/admin/geo/designs/index.html.haml
# Init the application
ee/app/assets/javascripts/pages/ee_only_feature/index.js
# Mount the feature
ee/app/assets/javascripts/ee_only_feature/index.js
Feature guarding licensed_feature_available?
and License.feature_available?
typical
occurs in the controller, as described in the backend guide.
Testing EE-only frontend features
Add your EE tests to ee/spec/frontend/
following the same directory structure you use for CE.
Check the note under Testing EE-only backend features regarding enabling licensed features.
Extend CE features with EE frontend code
Use the push_licensed_feature
to guard frontend features that extend
existing views:
# ee/app/controllers/ee/admin/my_controller.rb
before_action do
push_licensed_feature(:my_feature_name) # for global features
end
# ee/app/controllers/ee/group/my_controller.rb
before_action do
push_licensed_feature(:my_feature_name, @group) # for group pages
end
# ee/app/controllers/ee/project/my_controller.rb
before_action do
push_licensed_feature(:my_feature_name, @group) # for group pages
push_licensed_feature(:my_feature_name, @project) # for project pages
end
Verify your feature appears in gon.licensed_features
in the browser console.
Extend Vue applications with EE Vue components
EE licensed features that enhance existing functionality in the UI add new elements or interactions to your Vue application as components.
You can import EE components inside CE components to add EE features.
Use an ee_component
alias to import an EE component. In EE the ee_component
import alias points
to the ee/app/assets/javascripts
directory. While in CE this alias will be resolved to an empty
component that renders nothing.
Here is an example of an EE component imported to a CE component:
<script>
// app/assets/javascripts/feature/components/form.vue
// In EE this will be resolved as `ee/app/assets/javascripts/feature/components/my_ee_component.vue`
// In CE as `app/assets/javascripts/vue_shared/components/empty_component.js`
import MyEeComponent from 'ee_component/feature/components/my_ee_component.vue';
export default {
components: {
MyEeComponent,
},
};
</script>
<template>
<div>
<!-- ... -->
<my-ee-component/>
<!-- ... -->
</div>
</template>
Check glFeatures
to ensure that the Vue components are guarded. The components render only when
the license is present.
<script>
// ee/app/assets/javascripts/feature/components/special_component.vue
import glFeatureFlagMixin from '~/vue_shared/mixins/gl_feature_flags_mixin';
export default {
mixins: [glFeatureFlagMixin()],
computed: {
shouldRenderComponent() {
// Comes from gon.licensed_features as a camel-case version of `my_feature_name`
return this.glFeatures.myFeatureName;
}
},
};
</script>
<template>
<div v-if="shouldRenderComponent">
<!-- EE licensed feature UI -->
</div>
</template>
Recommended alternative approach (named/scoped slots)
- We can use slots and/or scoped slots to achieve the same thing as we did with mixins. If you only need an EE component there is no need to create the CE component.
- First, we have a CE component that can render a slot in case we need EE template and functionality to be decorated on top of the CE base.
// ./ce/my_component.vue
<script>
export default {
props: {
tooltipDefaultText: {
type: String,
},
},
computed: {
tooltipText() {
return this.tooltipDefaultText || "5 issues please";
}
},
}
</script>
<template>
<span v-gl-tooltip :title="tooltipText" class="ce-text">Community Edition Only Text</span>
<slot name="ee-specific-component">
</template>
- Next, we render the EE component, and inside of the EE component we render the CE component and add additional content in the slot.
// ./ee/my_component.vue
<script>
export default {
computed: {
tooltipText() {
if (this.weight) {
return "5 issues with weight 10";
}
}
},
methods: {
submit() {
// do something.
}
},
}
</script>
<template>
<my-component :tooltipDefaultText="tooltipText">
<template #ee-specific-component>
<span class="some-ee-specific">EE Specific Value</span>
<button @click="submit">Click Me</button>
</template>
</my-component>
</template>
- Finally, wherever the component is needed we can require it like so
import MyComponent from 'ee_else_ce/path/my_component'.vue
- this way the correct component is included for either the CE or EE implementation
For EE components that need different results for the same computed values, we can pass in props to the CE wrapper as seen in the example.
-
EE extra HTML
- For the templates that have extra HTML in EE we should move it into a new component and use the
ee_else_ce
import alias
- For the templates that have extra HTML in EE we should move it into a new component and use the
Extend other JS code
To extend JS files, complete the following steps:
- Use the
ee_else_ce
helper, where that EE only code must be inside theee/
folder.- Create an EE file with only the EE, and extend the CE counterpart.
- For code inside functions that can’t be extended, move the code to a new file and use
ee_else_ce
helper:
import eeCode from 'ee_else_ce/ee_code';
function test() {
const test = 'a';
eeCode();
return test;
}
In some cases, you’ll need to extend other logic in your application. To extend your JS modules, create an EE version of the file and extend it with your custom logic:
// app/assets/javascripts/feature/utils.js
export const myFunction = () => {
// ...
};
// ... other CE functions ...
// ee/app/assets/javascripts/feature/utils.js
import {
myFunction as ceMyFunction,
} from '~/feature/utils';
/* eslint-disable import/export */
// Export same utils as CE
export * from '~/feature/utils';
// Only override `myFunction`
export const myFunction = () => {
const result = ceMyFunction();
// add EE feature logic
return result;
};
/* eslint-enable import/export */
Testing modules using EE/CE aliases
When writing Frontend tests, if the module under test imports other modules with ee_else_ce/...
and these modules are also needed by the relevant test, then the relevant test must import these modules with ee_else_ce/...
. This avoids unexpected EE or FOSS failures, and helps ensure the EE behaves like CE when it is unlicensed.
For example:
<script>
// ~/foo/component_under_test.vue
import FriendComponent from 'ee_else_ce/components/friend.vue;'
export default {
name: 'ComponentUnderTest',
components: { FriendComponent }.
}
</script>
<template>
<friend-component />
</template>
// spec/frontend/foo/component_under_test_spec.js
// ...
// because we referenced the component using ee_else_ce we have to do the same in the spec.
import Friend from 'ee_else_ce/components/friend.vue;'
describe('ComponentUnderTest', () => {
const findFriend = () => wrapper.find(Friend);
it('renders friend', () => {
// This would fail in CE if we did `ee/component...`
// and would fail in EE if we did `~/component...`
expect(findFriend().exists()).toBe(true);
});
});
SCSS code in assets/stylesheets
If a component you’re adding styles for is limited to EE, it is better to have a
separate SCSS file in an appropriate directory within app/assets/stylesheets
.
In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill, for example, a text style of some component is different for EE. In such cases, styles are usually kept in a stylesheet that is common for both CE and EE, and it is wise to isolate such ruleset from rest of CE rules (along with adding comment describing the same) to avoid conflicts during CE to EE merge.
// Bad
.section-body {
.section-title {
background: $gl-header-color;
}
&.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
}
// Good
.section-body {
.section-title {
background: $gl-header-color;
}
}
// EE-specific start
.section-body.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
// EE-specific end
GitLab-svgs
Conflicts in app/assets/images/icons.json
or app/assets/images/icons.svg
can
be resolved by regenerating those assets with
yarn run svg
.